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Lead Level Artist - Sperasoft, St. Petersburg, Russia

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Sperasoft polycounter lvl 4
Lead Level artist is responsible for the team of level artists that creates graphical content of multiple game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account.
 

Responsibilities:

  • Knows and educates team of level artists on game design documents so as to know the environments, objects, atmospheres, story, and style in order to build their level
  • Knows and educates team of level artists on visual references and respect the chosen artistic direction
  • Participates in the search of precise graphic references that are specific to their game level(s)
  • Becomes proficient with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions
  • Creates documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
  • Helps estimate, after assessing level content with the PM – modelling, the working time and plan tasks per priority and per level
  • Builds the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays
  • Helps establish the modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work with the PM
  • Integrate the produced objects and textures into the level
  • Creates the architectural and lighting elements of the level and integrates them
  • Constantly optimizes his/her map and by, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
  • Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)
  • Acts as a resource-person for the artistic team
  • Oversees the debug process for all levels
  • Backs up the files at a specific point in Perforce and exports the information to the engine using the same nomenclature
  • Verifies the quality of the maps once they are imported into the game and make any necessary improvements
  • Remedies the bugs entered by the testers to eliminate any anomalies
  • Carry out all other related tasks
  • Oversee a team of level artists to insure they are educated, organized and working with guidance in respect to game, level design and art direction

 Qualifications:

  •  5+ of working experience on console titles
  • Excellent communication, interpersonal, and organizational skills
  • Ability to work well under pressure and deadlines
  • Proficient with different pipelines for level production
  • Deep understanding of shaders, lighting and fx
  • Fluent written and spoken business English

We offer:

  • Work in international team of world class experts with opportunity for professional development in challenging projects
  • Competitive salary proposal
  • Help with relocation to St. Petersburg
  • Business trips to Canada and USA
  • Flexible working hours
  • Additional medical insurance
  • Care bonus that allows compensate medical services, sports facilities, additional training (non-professional, for example) and so on
  • Friendly team and warm atmosphere :)
  • Comfortable office near Frunzenskaya metro station with table tennis, game area and shower.
CV and portfolio - jobs@sperasoft.com
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