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Normals issue: ST & SK mesh differs

Hi, I have imported a Maya FBX file perfectly in as a Static Mesh but upon importing in as a Skeletal Mesh (same fbx file) it appears as if my smoothing groups are being ignored.

Here is my process:
Export from Maya with these checked:
-smoothing groups
-tangents and binormals
-smooth mesh

Importing in UDK
-import tangents
-preserve smoothing groups


I’m guessing it has something to do with the way I am importing in SK meshes. Especially when I have perfect results with Statics. Is there something I’m missing? It would be great if anyone could help me out.

Thanks,
Derka
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