Hi, I have imported a Maya FBX file perfectly in as a Static Mesh but upon importing in as a Skeletal Mesh (same fbx file) it appears as if my smoothing groups are being ignored.
Here is my process:
Export from Maya with these checked:
-smoothing groups
-tangents and binormals
-smooth mesh
Importing in UDK
-import tangents
-preserve smoothing groups
Im guessing it has something to do with the way I am importing in SK meshes. Especially when I have perfect results with Statics. Is there something Im missing? It would be great if anyone could help me out.
Thanks,
Derka