What is the best way to create low poly vegetation? Basically the lowest of the lowest polygons, which I think would be two and used for backgrounds, how is this accomplished in a way that makes the details of the plants pop?
Thanks for the comment. I went lazy on it and just mirrored all 3 axis and didn't do the twist at the end later. I know it would make more sense to first model the basic wrench and then add the detail, but I wanted to try to get something just out of a cube, haha. Anyway, this is the reference (for what it's worth):…
Trying to model out a logo with letters in it but I'm having trouble understanding the best topology for the corners and turns on them. I'm trying to keep the corners sharp by beveling them and also beveling the edge where the light blue and dark blue connects. Having trouble understanding how to model this well so that…
Hello i am looking for solutions to properly light my interior scene in Arnold. It is a computer lab with limited windows. It has lots of reflective materials. Here is a screen shot from the scene. Whats the best way to render this with Arnold? I have also one more question about modeling. How can i harden those edges in…
Errr, that's complicated. Firstly if you get banding from going from sRGB to Linear, the banding occurs in the bright part of the histogram which our eyes aren't very good at seeing. You have to remember that your eyes work on a logarithmic scale, not a linear one. Physics works linearly, your eyes don't and you can see…
In order to solve any part, you need two things : first, a solid understanding of your modeling toolset ; but secondly (and more importantly) a good understanding of the design you're attempting to recreate. These are two very different things. So in order to understand/solve this object, you could for instance sculpt it…
I'm new to 3D and texturing and recently started using maya, substance designer and painter. So what would be the best way to make this kind of thing? Is each brick modeled and sculpted? Or is it a simple low poly arch and the height map is doing all the work?
Haha. Best recruitment letter, ever. Hi Eric, I am looking to hire Two or Three Main Senior Artists. I am the CEO of ____ Interactive Games? My company developing games in unity3d. Are you looking for a, change in job? Please send me your resume? What is your current salary? These are the ending days of latter days in…
Hello, I am trying to use medium poly modeling instead of baking out normal maps so adding a bevel to all my edges to handle the smooth transitions. I was wondering the best way to unwrap models like this to avoid seams. Thanks in advance!