Hi guys, So a couple of months ago I started learning modelling and texturing so I could make some assets for an UE4 project me and a friend have started. I just wanted to show what I've got so far and get some feedback from some people that actually know about this stuff as it's all new to me and there's so much to take…
Lux, In my adventures I have found no item of utility greater than rope. A length of rope can be used to climb up, or down. Attach a hook and the rope allows for distant grappling; tie a loop in the rope and toss it at a great wyrm on the Sahryn plains, then hold on tight. The property of rope that I find most incredible…
@AtomicArmy ah I get swamped with work for a week and there you go and finish it! Great job. Some very serious progress from beginning to end 🤍 Give yourself props. This became much more cohesive over the last few iterations 💪 Hopefully the next one doesn't have to take a year. And if you want feedback on the final result…
So far I find it best for doing various edge masks just on top of a final normal map . Tried to make it work in Painter but as always it's weird and never same , works only on square textures i.e a dead end. Want to recreate it for Blender shader editor. I see it sort of shift iteratively in x and y positive and negative…
It's time this hat gets its own thread, cause people are cool and helping me out with it, so I don't want to hog up half a page on the main P&P thread anymore. This is the current status of the hat: The original Model, untextured: This was too small and way too many tri's. I made it using the Head Reference art from the…
Hi Guys! :) Here I'm talking about a university project in which I had to concept a 'future tribe' character, from silhouette designs, through development stages and towards a final front and back design. This was my first Digital 2D project during my first year at uni. The idea was to create a storyline for a future…
Hello everyone! I am a videogame art student from Barcelona that's graduating this year. After sometime lurking here I finally decided to post screenshots my end of career project (we call this TFG here). To give some context, I began this back in September and I've been doing the whole project alone, my project will be a…
Welcome to the Polycount Community Chest Event for Dota 2 The main goal is to produce Dota2 hero sets, wards, couriers or huds - in a friendly and supportive atmosphere here at Polycount. We've suspended the monthly Dota2 contests as well to encourage less competition and more co-operation amongst the community. We want…
I dont know a lot about web stuff, so just ignore me if its a stupid idea but, as for an easy and compact way to host content, whether it is text or images or links, notion is pretty handy a free account can host a good chunk of stuff the main benefit I think is that you can dump a bunch of stuff into a notion database and…
Iteration is the word you're looking for, reuse is generally the opposite. Iteration is very common in games, but too much iteration can be detrimental to reaching an end goal. If you simply remodel the same assets over and over, you'll never finish a project with any sort of complexity. Iteration is generally most…