@floon I never decimate my meshes, unless it's a character going into Marvelous Designer. To speed up simulation performance. But for baking I go with the original high poly model to get best possible baking results. Also, I always use .obj for baking. I haven't encountered shading problems when getting an .OBJ (yes,…
Hello everyone, So, I started a personal project, to create an environment totally game-ready in Unreal 4.I've been testing things out with my scene, and I'm trying to create the main building in a modular way but I've been finding issues with how could I approach the texturing and baking part of it. Here is a picture of…
So I'm trying to bake a high poly mesh on a low poly mesh. It looks like the low poly wire frame is showing through the bake. You can see in the photo the grid showing through all the maps. I would smooth my low poly mesh before bringing it into substance but i cant afford to up the polycount on this. How could I fix this?…
Hello! I am currently trying to bake out a normal map for a vehicle I have been working on, but for some reason I get these problems all over my normal map. It looks like the edges on my low-poly model is somehow influencing the normal map and leaves these ugly edges... It only happens when I'm using the tangent space…
Doing an exploded bake. Going around in circles...I kept all settings default. Whatever info you all need about my setup I can give. This is my UV Map This is my bake output. Any ideas would be much appreciated.
Hi everyone, i'm working on a scene with big dusty windows, with dithered opacity. The problem is that the baked lights passing through the windows are sharp and not smooth as the opacity map. Are dithered opacity maps not good for light baking, or am I doing something wrong ? Thank you
Hey, I've been working on a cartridge converted version of the Lefaucheux 20 shot revolver for 2 months now and I've finally pushed myself to bake and start texturing it unlike my other hard surface models that are stuck in limbo. My problem is that I love my high polys, but dislike making lowpoly versions because they end…
Hello everyone! I have weird artifacts when baking in Marmo mirrored object, especially around seam. Did anyone have similar problem and maybe could help? Meshes were made in blender. My HP doesn't have UV mapping and double geometry or hidden faces, my LP have standard Mirror modifier Blender v 2.93.6 Marmoset 4.0.2…
To learn High to Low poly Modelling i am follow the knife tutorial from CG Tuts but when it comes to baking out the normal and AO i get this Whats the problems and how can i fix it? Link to the part of the tutorial im on…
Ive exported the low poly form 3ds max only to have split my export into 2 separate objects in substance painter. I really dont want this and i dont know why It is doing this. Before i disable 09 - Default After i disable 09 - Default Why is that happening? I had to redo the screws there since they didnt align with the…