So I'm trying to bake a high poly mesh on a low poly mesh. It looks like the low poly wire frame is showing through the bake. You can see in the photo the grid showing through all the maps. I would smooth my low poly mesh before bringing it into substance but i cant afford to up the polycount on this. How could I fix this? Thanks in advance!
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Hi! What does your low poly shading look like? Ideally share low and high-poly (some part where problem occurs is enough), so people can take a look.
looks like your UVs are all split up to me. if it were just smoothing there wouldn't be aliasing artefacts