Position Information Title - Low Poly Creature Model/Texture Artist Type - contract position Starts - immediately Duration - 3+ Months, with opportunities for future contracts. To begin on this project, we require a minimum of 30 hours per week of availability. Compensation - competitive, depending on experience About This…
Another Model for my uni project I am trying to short the bugs out in my painting but theres still some creatures in the closet here and there. The model is just short of 2500 polygons could really use some adjustments perhaps. Theres a wireshot below, I'd like to remake the shoulders and perhaps the knees. I keep looking…
Pretty much finished with this model unless anyone has some crits: Modeled in modo, textured in PS w/ Quixel Suite. 5,182 tri, 4,382 real verts. Glass and reticle separate. 1024^2 for the EOTech Albedo/Normal/Gloss/Metalness/AO, 512 for the glass Albedo/Normal/Gloss.
Hi everyone, I noticed that if you were to try to remove a UV seam in Painter using the clone tool, the results depend on the resolution setting of the texture set. If I were to use the clone tool when I'm at 512x512, the seams remain pretty obvious. When exported in 515X512, the seams also remain pretty obvious. If I were…
Hello folks, Here is one medieval house i made for my portfolio,i know probably sick of looking at medieval houses :D . Uses 5 - 512x512 tillable textures ,2 decals and one unique texture at same resolution. Any comments are welcomed. Cheers.
Most recent update: A wild Squirtle appears! I built this model for fun and I thought that I might as well do a quick texture for it. I guess I'm just going to hand-paint the diffuse without normal maps. 1,312 tris per Squirtle. I plan on working in 1024x1024 and then scaling down to 512x512 Let me know if you can see…
Hey! I just finished my latest weapon! It's a Springfield XDM! It took a lot of time and hard work manipulating the geometry, but worth it! The Springfield XDM is using a 2048x2048 texture and the red dot and rail mount are sharing a 1024x1024 texture. The glass for the red dot sight is on a 512x512. Each material consists…
Here I will dump some props and other assets that are "Blizzard inspired" I've never done textures or modeling like this so this is something totally new for me. Here is a shield I made, inspired by the great work of Jeff Parrott (his portfolio: http://www.environmentartist.com/) I know I'm not even close to his skill…
An opportunity at my school has arisen and there is a local company that does real-estate visualizations and they're searching for Environment Artists. I've decided to take a shot at their art test just for the experience. The requirements are as follows: Low Poly [between 8,000 + 10,000 triangles]Tileable Textures [512 x…
Edit: Updating with link to download and video Download https://www.torfrick.com/ScifiLab.rar https://www.youtube.com/watch?v=FGB-FnpNHO4 Soo... I have been doing alot of remapping of UVs lately, and I wanted to try to see how far i can push things with one modular texture. The goal is to make this entire scene using one…