I assume it has something to do with the RGB dropdown box that has only none as an option in it and also the alpha dropdown box that only has none as the option since i've heard in my classes of alpha channel. I use a separate file for each of my diffuse, normal and spec maps and really had just hoped for a simple…
Boundless is a gaming project for the next gen portable devices revisiting the classic top-down tactical turn based RPG powered by the Unity 3D technology. You take control of 11 heroes each with own unique gameplay style venturing through unworldly adventures into the past and the future seeking the hope in restoring…
Hi guys! It's been a while and I'd love to share some characters that I've been making for the upcoming story-driven adventure & puzzle game by NineZyme Entertainment. Here is the first one, let's call her Lady Detective (since I can't share her real name right now, it's going to be a surprise for some of you 😜). You can…
The dev studio is called Just Add Water - they're in the UK. They've been working with what remains of Oddworld Inhabitants for a few years now doing HD remakes of the older games. I'm pretty sure they've got at least one Polycounter there. If i recall correctly from the initial announcement of New'n'Tasty, though, this…
CLOSED Hey everyone - thanks very much for the interest in the project... however, we have already found someone for this role! We may hang on to some of your names / portfolios for future jobs, though - you all are super talented! --- Quick Summary --- Goal: Define an art style for a real-time 3D game Input: Description…
[WITHDRAWING DUE TO UNENDING CASE OF ARTIST'S BLOCK AND LIFE KEEPING ME BUSY] I literally just joined for this contest, but this seems like a really cool place! Anyway, I'll be using something I made a while back, as a reference for my splash art for Dark Star Veigar. (As well as a nicer overall reference) I really like…
Introduction Hello, I'm a huge fan of arcade type sports games, especially hockey ones. Some of my favourite hockey games are NHL 94, Mutant League Hockey, Blades of Steel and NHL Hitz 2003. Those games were really fun, as they weren't trying to go for the extreme realism of today's sports games but instead make it more…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…
thought I´d create a thread about this project after showing already some screens in the What are you working on thread. about: Team project (3 memebers) with the main topic colors. The 3 of us decided to make a game concept or prototype that has a environment and theme build upon the theme colors. What I will post here…