Hi guys! It's been a while and I'd love to share some characters that I've been making for the upcoming story-driven adventure & puzzle game by NineZyme Entertainment. Here is the first one, let's call her Lady Detective (since I can't share her real name right now, it's going to be a surprise for some of you 😜). You can check out the full project at my Artstation:https://www.artstation.com/artwork/Ya6ZDY (I have some more images and close-ups there)
This is a real-time game-ready model, around 23k tris. Visual development, concepts and 3D modeling by me. I've made a simple rig in Maya to pose the character.
These are the concepts that I've made, based on the story of the character and her description. After the concept was approved, I moved on to the modeling and ended up with the result that I've attached to the concept sheet below.
High-poly in ZBrush:
Polypainted model. I don't actually use these maps from ZBrush anywhere else, I just like to see how it looks in color before I even start making a retopo. This helps me to texture faster a few steps later, in Substance Painter, so I only use this as a visual reference.
Retopo and posing in Maya.
Texturing in Substance Painter. I've made two sets of textures - PBR and something similar to hand-painted textures to try it out in the engine.
Beautiful work! Though it's a shame the light freckles and cheek dimples from the concept art didn't make it into the model.
Thank you! The freckles are actually there they are visible on the close-ups. I was wondering whether I should make them more visible and bright, but it made her look too "cartoonish", so I'm still not sure. Will play with the opacity of freckles a bit more
Replies
The freckles are actually there they are visible on the close-ups. I was wondering whether I should make them more visible and bright, but it made her look too "cartoonish", so I'm still not sure. Will play with the opacity of freckles a bit more
@Lythrae I'm so glad you like it! Thank you!!