Hi, I'm new here, hope it's right section for my post. Recenty I made procedural apple generator. My goal was to make it from defaut sphere with defaut uv's. For now it looks like that: here are some exampeles what can be achived It's made fully in substance designer and base mesh is basic sphere with default uv's (apple…
Hi there fellow artists, After a long time I have decided to showcase my art for the first time. My question would be that how many pieces should there be in a beginner's portfolio? At the moment I have 2 that I feel might be good enough. These are some of the pages of a children's cookbook idea. I can't really decide…
i am creating a warrior priest fantasy character for a school project the plan is to design a human character and a creature scene in 3d that that would be showcased as a clay render turntable but i will use the human character as an opportunity to learn pipeline for character creation and practice my anatomy overall i may…
hey guys.. I been working on this website to showcase my work etc.. thought u might have some ideas on what i could change or make better for the final version http://student.nackademin.com/dg04212/johanlundmark.com/index.html Things i know im gonna fix: write something smart on the frontpage create a better logo create…
Hello Polycount, i've started working on a medieval swords package (7 swords) and this is the first one is a medieval Chinese sword i started with 3ds max to create all the parts and then sculpted some details on some parts then i jump into the fun part Texturing and the render is with marmoset toolbag this is my…
Hello Polycount, i've started working on a medieval swords package (7 swords) and this is the first one is a medieval Chinese sword i started with 3ds max to create all the parts and then sculpted some details on some parts then i jump into the fun part Texturing and the render is with marmoset toolbag this is my…
You shoulld post in the 3d showcase section and ask for specific advice. I think it helps to have a specific learning goal you want to achieve from each model. So for the female maybe you want to say, "I want to achieve believable proportions and have her look attractive." And for the robot, " I want to focus on shape…
Thanks again for all the tips :) Just checked out a few tutorials on Substance Designer and it looks really powerful, can't wait to try it out. I'll start optimizing some of my recent models and get them ready for texturing. And I'll make a few adjustments to the portfolio site over the next few weeks/months when I have…
looking pretty neat man look what i found http://ketka.deviantart.com/art/quot-Witchblade-quot-95777241 i think u should add some lose parts of the armor like in her left arm and leg i know it kinda makes the model not efficient in terms of actual use in animation but i think its pretty good for showcasing . also it makes…
They are not at all the same really, marmoset is a tool to preview and showcase your models/animation/textures and has some neat lighting features and material tweak options . dDo is a diffuse/specular texture map generation tool and has the 3D preview as an extra to easily see and tweak your textures on your 3D model. Yes…