Hi, I'm new here, hope it's right section for my post. Recenty I made procedural apple generator. My goal was to make it from defaut sphere with defaut uv's. For now it looks like that: here are some exampeles what can be achived It's made fully in substance designer and base mesh is basic sphere with default uv's (apple tail on top is additional mesh just for showcase). Any feedback will be appreciated.
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So youre using a simple sphere and deforming it with a height map?
The apples look nice
I also made another render in UE it looks much better now