In photoshop hard light blend treats neutral grey (128.128.128) as a tone that does not affect the layer under it. But in ue4 the same neutral grey color value makes everything darker when blended through hard light blend. I want to add some details to my material, but can't figure out how to blend it so that I have a…
Hi! (I'm new to using this website so if I'm doing this wrong please forgive me and point me in the right direction!) My animation isn't getting affected by any changes in the graph editor and was wondering if anyone had any advice? Thank You in Advance!!
Greetings to all who are interested in this article! My name is Nikita Osmanov. For two years now I have been self-learning modeling for games on the Internet. I’m not working anywhere at the moment. But i began to collect a portfolio to get a job in a game development company and join the whole cgi and gamedev sphere. In…
Hello, I get sort of strange lightning in my scene. I ve added few things to afftect my lightning, such as BoxReflectionCapture, Directional LightLightmassimportanceVolume and LightmassPotral Now this is what I get. Some shelves including the table near the window got correct lightning. The other ones are way too dark. Now…
Hello! I'm currently doing the last work of my Film Production studies and for that I am making a short movie that wanted to do for a couple of years. I'm currently doing a dossier (not sure if you say it like that in english) that will allow me to show how I want to do the film to future people that can help me. I don't…
hi there folks, so a project we have (that's finally out development hell) is launching and for it, we need a 2d artist capable of doing show style anime drawing for ongoing commission work. attached are some examples, we really just want something that's not over-detailed or under detailed, something that can be looked at…
Hello - I'm a modeler myself and work with many other sculptors/artist on my team. A big time sink that I have is taking model that other folks deigned and repairing them to get the high standard I need. these models are all intended/designed to be supportless, and the workflow I do looks like this: 1) look at interior…
Is unreal applying a tone mapper on textures by default ? Is this gonna affect how the basecolor is displayed in the engine or is it just affecting the unlit mode? I disabled all lights and post process. I ask this because slight differences in the base color can make a big difference in metallic props and i was wondering…
Introduction Hello! I would like to start off by letting you know I am new to this site and I apologise for anything missing or not proper. I will try my best. Description So, what I am looking for is an artist able to create a "from scratch" original avatar for me for use in VRChat and possibly be able to do revisions for…
Hey all, So for game design, specifically, I've heard people say that the number of keyframes in an animation will affect performance but do they really mean the number of keyframes or do they mean the total number of frames in an animation; IE its duration? For example, would a 30 frame animation with a keyframe every…