Is unreal applying a tone mapper on textures by default ?
Is this gonna affect how the basecolor is displayed in the engine or is it just affecting the unlit mode?
I disabled all lights and post process.
I ask this because slight differences in the base color can make a big difference in metallic props and i was wondering if this is just a default feature or I am missing some settings here.
sRGB is ticked and the Sampler Type is on Color as a base color should be.
Any info would be much appreciated.
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