So, I've seen this problem before and thought I knew the solution, but I seem to be wrong! I thought it was because my UVs were inverted. So I if I mirrored the appropriate shells, this inversion would go away. But now this doesn't seem to be the issue. The seems are quite visible and I'm not sure why. Anyone familiar with…
Anyone got a tool or workflow for taking a bunch of uv shells and moving them all to the 0-1 uv space but have them over lap on top of each other. This would be the same functionality as using automatic map with overlap turned on.
Tranquil Kametei's Gift "Magnus went to search for those who responsible for the destruction of Mt. Jeorlak. He heard rumours that it was caused by creature of deep sea. Into the abyss he traverse, to avenge what he had lost. There he get into troubles with deep creatures, the unexperienced Magnoceros almost failed to…
This has recently come up where I move one UV shell the rest of the UV's follow. I also notice this happens when the models are combined. In the past I had no issue with this process. I made sure the UV's are cut and selected UV's not vertices. I'm hoping there might of been some button I pressed accidentally I'm not…
Here's my latest prop that I'm looking for some C&C on. It's a Shell Oil Drum, coming in at 590 tris. I learnt a bit more about baking normal maps with this project so I am already happy about that. I really like the way this turned out. This was also my first time trying out a real 3-point lighting set-up, and I don't…
Hey everyone I am selling my Windows only license of zBrush 4 for $600 dollars. It is the full version with lifetime upgrades.Im selling it because it is a prize I won and I don't plan to learn this software in the future.. I'd like to do the transaction with paypal and once the payment would be made, I would foward you…
I have an asset with two 1x1 UVWs. I exported both parts into Painter with different Mat Ids assigned but I still get each the mesh split up onto "shells" All I need is two texture sets. Any help would be appreciated!
I imported a mesh from Maya that spans 4 UDIMs into Substance Painter. However, the layout has been redistributed and all the UV shells I made are in different places, but still spans the 4 UDIMS. I turned off auto-unwrap, thinking that it might be causing the issue, but now my mesh fails to load. Any advice or…
I noticed his video about Shell Modifier way back and it seems he is finally decided to release it if there is enough interest! I already contact him to try it out if possible so don't be shy and give a shout, share, contact him, comment, bug him, anything! ;) Looks pretty sweet and nice time saver in modeling! >>…