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Shell Oil Drum

Here's my latest prop that I'm looking for some C&C on. It's a Shell Oil Drum, coming in at 590 tris. I learnt a bit more about baking normal maps with this project so I am already happy about that. I really like the way this turned out. This was also my first time trying out a real 3-point lighting set-up, and I don't know if I succeeded but I thought it looked okay. Images are screenshots from Maya's High Quality Viewport.

The concept:
shelloildrumconcepttyl3.jpg

The end result:
shelloildrumtyl3r.jpg

Texture Maps:
shelloildrumtexturestyl.th.jpg

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