This is the bomb-diggity! I love the feel of this enviro. I really like the decision to go with a warmer lighting scenario. I think it's easier and more obvious to "blue" up an environment like this to make it look and feel mechanical, but you don't need it to do that because that story is already told in the environment…
Ok, got the environment assets dialed in to a level so that, for lower quality settings, we won't have to use billboards so aggressively. I also changed the looks a bit. I think autumn will be a nice fit with our theme. Both pleasing to the eye but also a foggy, damp, and somewhat gloomy connotation. Just going to do two…
Hello! My name is Mikhail Stroganov. I am a 3D artist from Russia, living in Vietnam, Ho Chi Minh City. I am a professional 3D asset modeler for the gaming industry and currently work as an environment artist. My responsibilities include developing realistic environmental assets, including both natural elements and…
Very nice work. I don't know enough about environment art to comment any further on this really. One suggestion -- again I don't know that this would be something any pro enviro-guy would agree with or not -- is to consider improving the quality of the foreground tree. It looks like a typical game tree -- necessarily low…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
Hey I'm working on an environment based on a fan art piece from Jeremy Fenske https://www.artstation.com/artwork/nLY0K I'm currently a good way into the project, I'm still trying to make my trees not look awful, more vines and such as seen in the concept art, and finishing off the "hero" assets those being the guardian the…
Hello everyone! :) So I recently decided that I want to focus on Environment Art. I also found out about modular environment creation, but I am confused when it comes to texturing... As far as modular environment creation goes, it seems to be a process to create lego-like models that you can reuse over and over again to…
Hello! I’m a second year uni student aiming to specialise in environment art. This is the link to my portfolio: https://solo_m.artstation.com/ I’m making a nuclear bunker office set during the Cold War era as a part of my assignment. My main inspiration comes from CoD Cold War, other inspiration comes from Poppy Playtime…
I want to make a sweet "nature" environment and I will start from textures. The thing I want to achieve - SMOOTHNESS. Smooth transition between props(grass, rocks and etc) and textures. I made some enviroment work earlier, but this project will be my first nature-focused UDK work - wish me good luck! =D Here is the…
**French version will follow** [ROYALTY] Looking for Character Concept Artist and Environment Concept Artist Description: Narrative game centered on puzzles where each obstacle forces the player to be creative. Difficult moral choices imposed on the player give a sense of authenticity to the world. The game is developed…