JostVice - Good start so far; my crit sorta falls where ParoXum's crit was going... Taking a look at the large cylinder that makes up the mass of the tank, it seems a bit too low poly for my taste. For such a large object, it would be nice to see a little higher poly to round it off just a bit more. When I compare the…
Hey guys I am coming to the end of my university course and as part of one of my modals I needed to created a hard surface asset. I also need to white a report about it and need some industry feed back to help within my report. So if anyone has 5 minutes could you throw me some quick feedback and tell me weather or not you…
AO night#1 night#2 night#3 night#4 My goal here was to dive into this piece without fear and simply start creating, even if I didn't know what it was, or how it would be presented. As time went on I moved away from the apartment look and further toward the lab idea with some sort of hydro engineering taking place. This…
I've modeled a tank that I've now brought into Unreal. My goal is to make the tank derivable and. The plan is to make a set of banded tracks with textures that animate when the player moves forward, backwards and turns but I'm at a loss of how to achieve this. I haven't been able to find any tutorials that are helpful.…
This is intended to be SubD, but being my first go at that stuff I wimped out in most places on it. It was done for fun in preperation for the upcoming CGI fan-film based on StarCraft (if you like SC and are a decent modeler, join us!)... Clearly a WIP (missing a LOT of geometry), but I don't think I can finish it because…
Good model itself, booleans are a bit off as being said. I see an inconsistency in detailing level between tank and top portion (lets call it valve). I understand that there is not much details you can add to the tank, but you can solve this by adding some tear&wear to the tank, cause I see oxidation on the brass parts (By…
Thanks guys! To be honest, I would render it with a grey material on a black background. This is how I used to render my highpoly models (with vray) but since then I have moved to used a mental ray material. However, changing my render in this scene simply freezes my 3DS max :/ I guess it looks like a toy because of the…
So I've been modelling for a few months and thought I'd try my hand at some low-poly RTS/mobile assets, but could do with some critiquing before I go any further with it. The idea behind the project is to provide the user with a bunch of assets (like turrets, chassis, cannons) that they can put together to make something…
Hey Polycounters, I'm currently working on a lowpoly version of the Tank/AA hybrid. My main focus on this piece is going to be the textures since I've got lots to learn when it comes to it. It's at 14,177 tri with a 2048 for body and 512 for treads. This tank was originally for the Eat3d contest. Any critiques and comments…
Here's some of my work from the strategy game hearts of iron 3, it's been out for a while now, although I haven't been able to post any until now. The screens are from the maya viewport. The tanks are around 1000 tris each and a 512 diffuse, plus a greyscale specular map with a channel that controls the color of the…