Hey guys I am coming to the end of my university course and as part of one of my modals I needed to created a hard surface asset. I also need to white a report about it and need some industry feed back to help within my report.
So if anyone has 5 minutes could you throw me some quick feedback and tell me weather or not you see this asset as being at an industry standard of work?
The tri count is 12,320 for anyone who wants to know
Thanks so much guys.
Daniel.C
Replies
Bolts looks imo quite huge, making the apc to look like a small toy.
Also i would decrease saturation a bit
Something like this? http://cargocollective.com/carlosleonard/Tank
Some of the bolts look a bit flat, try to make them popp a bit more. Are they baked or 2D generated, something like ndo2?
Btw, it looks good so far, some tweaking and you can get an awesome piece here!
The paint overall should be matte - i.e. there should be no specular - except where it has worn off, exposing the bare metal beneath.
The handholds on the skirt don't really belong, nor do those at the bottom of the rear ramp.
The machine gun and the commander's cupola just don't look right; the gun is almost always an M2 or the local country's equivalent, and is mounted on a ring so it can rotate in a full circle.
You should include the original reference for more accurate comments.