I have a fever and the only cure is hopefully seeing this character through. I started experimenting with stylization. I like the shapes of stylized stuff but I'm not a big fan of hand painted textures. Not that they are bad just don't catch my eye as well as realistic stuff. Like Darksiders 2, I liked the shapes of the…
|||UPDATE|||-- More pictures at bottom. --|||UPDATE||| So continuing my section from that Orc I'm working on, I'm just making some models in a Warcraft style. I've never done anything like this, with mostly humanoids thus far, so this guy took me quite a bit of time. I studied a lot of game models for this, also looking to…
Hi Everyone, I Recently made a vampire face in mudbox and was looking forward to start texturing it in mudbox. The strange thing is that when i paint a texture in mudbox the lightning hardly lets any colors throught. I would like to see the colors more like you do when you pick the "flat light" option and just normally…
I'm not sure if I'm settled on the title of the map but I suppose it doesn't matter that much either. Most map names aren't that great, really. I really do hope people provide some input. I would like to know what people think about the distance between the bombsites and the spawn points. I would like to know if the…
Quixel is at it again. They are giving a few lucky people keys to nDo or dDo "LIKE and SHARE Key Giveaway Take Two! Help us spread the word about dDo & nDo by sharing our page and liking us on Facebook. We will be randomly giving away dDo & nDo licenses to lucky new followers and to those who help us spread the word about…
Hey guys! I have to ask you for some help regarding creating low poly models in Zbrush. I really like work from one guy that made this: I asked him on the twitter how to make them and he told me this: start with a mid res model -> flatten brushes to find shapes i like -> retopo. backscene objects - > polyreduction…
Ok, I get it Just wondering if there is a like a threshold number to like highpoly compared to low poly? Like a ratio I can go by say like 4 times the detail on the high poly vs the low: 4:1 Know what I mean?
It seems like the front wheel is too far out in front to turn effectively. Also I feel like the foot peg should be farther back more like a crotch rocket type bike. Overall I like the concept and think it can be pretty sweet
Hello , just installed 3ds max 2022 and the first thing I noticed is that there is no more the open toolbar with all icons there that I used a lot like grow, shrink etc, now I have to go to a minimized toolbar click on button , then loock another button and then a menu etc ... How can I do to restore it like it was in…
Hi guys I'm collecting some data for a personal project which involves the production of a series of Hyper-Realistic CG Character. Since I'm not that experienced in this field I would like to ask you what would be an average price for a Human character, with a standard rig. Thank you very much. The result I'd like to…