Well im right now building (almost done) my own Pc and the front fan of my Aerocool Battlehawk is pressing against the Tower.... the problem is I cant find a way to open the Front, even thought there should be a way. maybe someone has a Idea or knows this series and knows how to open the front. already seatched the I-net…
hello polycount community, i want to ask for your advice about my last work I'm doing in free time. Making a fan art of Syndra by LOL, inspired by various images and added something of my own to make it a little different. There is somewhat that i don't like in the proportions or something else maybe but I don't understand…
I finally have some time to start a new thread, I made this Faun 4x4 Firetruck model for 3d printing, now the idea is to make a truck that could serve as a vehicle for say the guys in 'The Walking Dead'. I'll have to pretty much completely remodel it, the water nozzle will be replaced with some heavy machine gun, I want to…
This is my first time trying to make hair in general and am having a hard time trying to get the look right. (It's meant to go on top of where the black areas are.) Right now the fur is only diffuse/opacity and it looks alright, but how do I make it "pop"? roughness/normals? I was told to use an anisotropic map, but how do…
Hey y'all, new to the forums and trying to reach out to as many people as possible to get feedback, thanks in advance! Link to a drive folder with the rest of the renders and alt skins: https://drive.google.com/file/d/18s5BoGDerQUtil-cUu5zgd60LPu3JJVQ/view?usp=sharing
Hi all, I'm sure this is a simple fix that I just don't know. Why are the fur planes in this awesome character's collar not showing corrrectly in the viewport 2.0?I'm using the .tga's that came with it, but I'm thinking there's something not hooked up and so it's displaying weird. And it doesnt seem to be the normals…
Hello and thank you for taking the time to read this post. I have started my own team and have begun coding the gameplay for the prototype of our game first. We are making a prototype that's sole purpose is to see if the mechanics we are wanting will be fun. We are already getting to work on that end. The profit for this…
Hello and thank you for taking the time to read this post. I have started my own team and have begun coding the gameplay for the prototype of our game first. We are making a prototype that's sole purpose is to see if the mechanics we are wanting will be fun. We are already getting to work on that end. The profit for this…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Another day another 'bunch-of-stuff-thats-not-exactly-game-art-related-but-we-think-you'll-love-it' post. Enjoy! * Cody Wentworth * Time lapse video Discovery * Flightpattern After the jump! [caption id="attachment_545" align="alignright" width="180" caption="Illustrations by Cody Wentworth"] [/caption]Cody Kenworthy Cody…