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How do I make the fur look more believable?

polycounter lvl 4
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WindchILL polycounter lvl 4
This is my first time trying to make hair in general and am having a hard time trying to get the look right. (It's meant to go on top of where the black areas are.) Right now the fur is only diffuse/opacity and it looks alright, but how do I make it "pop"? roughness/normals? I was told to use an anisotropic map, but how do i accomplish that in SP?
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