Simple shader question about fur planes in a Kiel Figgins model

Hi all, I'm sure this is a simple fix that I just don't know.
Why are the fur planes in this awesome character's collar not showing corrrectly in the viewport 2.0?
I'm using the .tga's that came with it, but I'm thinking there's something not hooked up and so it's displaying weird. And it doesnt seem to be the normals reversed.

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