Hi, guys!!! I'm learning to use UE4 and I'd like to create a character that transforms into another, in a Hulk-Bruce Banner fashion. Is it possible to actually replace the mesh (not by using blendshapes)? Actually, what i have i mind is a little more complicated: One character (a person) -> dynamics effects to create some…
Blizzard Entertainment is looking for an exceptionally skilled and motivated Character Implementation Artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has experience retopologizing high poly assets, baking normal and AO maps, setting up shaders and problem solving game…
Hey there, your low poly characters look great to me. If you are applying for jobs on the PSP, DS or Wii or something I dont see why you cant pump out characters for those consoles. Your diffuse texture work specifically is really good throughout your low poly characters I think. Your environment work looks great too,…
Hi there, so I was in the process of creating a rig for my character and was using the Heat Map solution for Weight painting in 3DS Max. But I got this error saying 'Weighing was unable to complete due to bad mesh'. I honestly have no idea what this means, but I decided to bring my character into Mixamo to test things out.…
We released a new DVD, thanks for everyones support!! :) Product Information: In this DVD, JP Self makes the character from the Low-Res Character Production DVD animation-ready by skinning it from head-to-toe. He goes over how to fit the biped to the mesh, using the weight tool to adjust the folds in those tricky areas…
Hi all, I had the pleasure to work on the really cool fighting game for Kinect "Power-Up Heroes". We had to create Super Hero characters that would fit with the Microsoft Avatar constraints and still look really cool. It was a great experience and gave me a chance to be really creative. I was given the approval to show…
the characters i made for "Starlit Stories" Game I had the pleasure of working on gameplay characters for Starlit Stories, I was responsible for the modelling, retopology, sculpting, texturing and baking. Huge thanks to the Lunar Entertainment team for having me on this project! Artstation…
Time to start a thread of my progress. I'm a 3D generalist that has for many years failed to specialize, but I want to change that and dedicate all my spare time to more realistic characters now. This will be a sketchbook thread of sorts and I'm looking for help to get me on my way and focus on improving my core character…
Hey guys, this is a character name Hawk that I did for my character modeling class. It is my first time bringing a character from start to end and I learned alot in the process. Such as inoganic+organic modeling tips that I've gathered from some of the kind members here, just like to say thanks as it definately helped me…
Evgeny Zateev 3D Character Artist Los Angeles , CA Phone: 213 215 8637 Email: zatey@rambler.ru https://www.artstation.com/artist/evgenyzateev Skills: - Zbrush / 3Ds Max / Mari / Marvelous Designer / Photoshop / Summary of qualifications: - Self-motivating and Team worker, open to input and working with others. - Proficient…