Hi all,
I had the pleasure to work on the really cool fighting game for Kinect "Power-Up Heroes".
We had to create Super Hero characters that would fit with the Microsoft Avatar constraints and still look really cool.
It was a great experience and gave me a chance to be really creative.
I was given the approval to show some of the work I did.
The first one is the Lava female character. The male was already done so the goal was to try and create a more feminine version of the same concept but keeping the lava aggressive style.
The second one, the Exoskeleton suit was a great challenge since we never got a final concept for it. I used polypaint to draw patterns on the body until we found a armor design that would work (his back and arms open to release miniguns and rocket launchers). It was great to conceptualize directly in 3D and be able to see it come to live.
We had about 2 weeks to get each one done so there wasn't much room for re-design.
We also had to take into account all the Microsoft character limitations (about 4000 polys) since the models had to be ready to export to the dashboard just by removing normals and specular maps.
Also each suit had a female and costume variation.
The last one is a prop I did for the Shaman character!
Replies
cool stuff!
I agree with the comment on the exoskeleton. We were only aware of how much room we had for changing the avatar shillouete way too late in the project so we couldnt really give her breasts or reduce the waist size. Even being able to give her heels was very limiting. There is also a lot of "special" limitations from Microsoft that just didnt allow us to make the guy feel bigger.
Unfortunately in the actual released game we had to reduce the res on those textures and some of those details got really lost...