Hi, guys!!!
I'm learning to use UE4 and I'd like to create a character that transforms into another, in a Hulk-Bruce Banner fashion.
Is it possible to actually replace the mesh (not by using blendshapes)?
Actually, what i have i mind is a little more complicated: One character (a person) -> dynamics effects to create some kind of whirlwind of leaves -> New character (a Minotaur).
I guess a good example of what I'm trying to achieve is "The Mask" transfomation, as seen on
https://youtu.be/Rn6hOJT_FWQ?t=42. is it feasible?
Thanks!!!!!!
Replies
Yes
Just swap the mesh out in a blueprint