there are quite a few well estabished methods - particularly in unreal. have a google. how you implement it depends a lot on scale and whether you need persistence or not
This week, I decided that I'm going to relearn how to draw from scratch. I haven't drawn anything seriously for a little over a decade, and I was never very good to begin with. I realize now though that my old drawings suffered from a lack of construction, so I will be studying various sources of constructive drawing. I'm…
Hello. First of all, I didn't use thread "How the F*** do I model this" because I don't have one specific shapes in mind. I want to ask about whole workflow. For now I use standard subd for modelling of simple shapes. If shape is too difficulat or time consuming for me to make it in classic subd I use booleans + polish in…
Chat suggests XP Pen Deco 01 too. A bigger one . almost twice . But I have a certain laziness of moving my arm around too much. mini7 is still a bit bigger than wacom S. Wonder what a genius salesman decided to put microUSB Android phone style of cord plug for Wacom tablets. Don't know how long XPPen contact will live but…
Hi Guys, I'm trying to make Low poly birch tree but my output seems to be a little high and not good for our low poly game. Can anyone suggest to me any trick? Here is my output
hey guys, i'm wondering how i can use stickerts, numbers, strips or what with the quixel suite... i mean how can i load and place them in the right position on my mesh ? a good sample is the quixel cover on the main site, how is the 04 the ornage strips and the no smooking logo placed ?
any 1 knows how does 1 showcase his 3D model in 3D on his site ? ( i dont want to use sketchfab or host the model somewhere else ) also while the viewer is rotating around the model what if i want him to be able to change things based on some options ? like change the color of that shirt - or put that helmet on .. etc got…
I’m modeling a low poly bed wood frame, and I would like to add a edge bevel in the normal map only. If the wood frame was perfectly straight I’d use a trim sheet for the normals to achieve that perfect 45 degree bevel. However, my bed frame is curved in a wave shape. How would I achieve a normal map bevel for something…
Hey guys! I have a really huge problem in my workflow and i have no idea how to solve this. I'm working VERY slow. For example, I can spend like 5-6 hours without breaks (like to check FB or watch youtube), just to find out that I've done so little amount of work. I always find myself remodeling and fixing some little part…
Hi polycount. I'm using 3ds max 2017 for modelling. I was working on a low poly pistol model. I realized I cant make a good and clean surfaces they looks like pinching or something bad, esspecially on low poly models. What is the reason of that? How can I fix these faces? This is about triangulation or smooting groups? Or…