Hi, I'm getting large black circle on Lighting Map when rendering to texture using Mental Ray. The scene consists of terrain laying at 0 height (Z coordinate) and a few buildings. Notice the large black circle, near the center of resulting texture. It appears at the origin of coordinates - around point (0;0;0). I know I…
Hey everyone! Here is a WIP of the character direction for our upcoming web series. We're creating a character driven cinematic series/game rendered entirely in UDK that takes inspiration from films such as HEAT and THE TOWN. P.S We are looking for highly artistic first-person texture artist and modeller, UDK matinee…
Im trying to render to texture my my high tire to a low one, but the treads on the maps looks as if its overlapping and I cannot figure out why. Ive tried using local,world and screen, but nothing works. Its on the outer part of the tread. I uploaded an image to photobucket, but was to big to put in here so I added the URL…
Bluezoo, real-time rendering using Unreal Engine and Alembic pipeline which allows more complicated rigs to be used in real-time, without interfering with the creative vision. Amazing job, Full article here - http://www.animationmagazine.net/shorts/blue-zoo-unleashes-merry-mayhem-in-christmas-short/…
I've recently created a low poly character which I love, only to find these "low poly lines" showing in my render and I cannot seem to get to rid of? Can someone please help to solve the mystery? Below is my model in Edit Mode (include marked seams): Any help is appreciated! Thanks!
Hi, When I rendered out AO, Disp and Normals Map from Mudbox I got a bulging effect on the edges of polygons which created a hot air balloon-like effect on a little 3d octopus I'd been designing. I do not know how I created this error and would be really grateful if someone could point me in the direction of a tutorial to…
I've just recently gotten Quixel Suite, although I did use while it was in beta. I've started a university project and I now actually need to get the textures to work with Mental Ray as it is probably the render engine we will be using. I heard there is Vray support coming soon for Quixel Suite, so I may give that a shot.…
I'm trying to make a render of a cyberpunk-like city with a lot of buildings, signs and more. What I have trouble is how I'm gonna make the roads and big buildings. What I mean is if I'm gonna do modular road system or all in one piece? What works best with texture, uv-mapping and so on. Here is an example of what I'm…
Hi, any ideas on how to approach rendering realistic teeth in ue4? I tried making a subsurface material and skin material so that i can plug in a subsurface map that i made, but i get only white color pushing through in strong light conditions, but i think i actually want black color to push through in low light…