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IN PROGRESS: Mental Ray Rendering

I've just recently gotten Quixel Suite, although I did use while it was in beta. I've started a university project and I now actually need to get the textures to work with Mental Ray as it is probably the render engine we will be using. I heard there is Vray support coming soon for Quixel Suite, so I may give that a shot. Anyway, has anyone had experience with using Quixel Suite along side Mental Ray in Maya? I've tried messing around with it for a few days now and I can't seem to get a result that is close to what I get in 3Do. At the moment I've been using the AKS example file from Quixel's wiki and I've even exported the textures as Uncalibrated but I still get sub-par results that are just flat. I've even downloaded one of the default HDRIs that 3D0 uses.
Any help or knowledge from you guys would be greatly appreciated!
Thanks.

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