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Mental Ray render-to-texture: black circle around (0;0;0)

diamond3
polycounter lvl 7
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diamond3 polycounter lvl 7
Hi,

I'm getting large black circle on Lighting Map when rendering to texture using Mental Ray.

The scene consists of terrain laying at 0 height (Z coordinate) and a few buildings.

Notice the large black circle, near the center of resulting texture. It appears at the origin of coordinates - around point (0;0;0).
I know I can avoid this by moving scene somewhere further from (0;0;0), but is there any options to avoid this in simpler way?

terrain_lm01.png

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