Hi,
I'm getting large black circle on Lighting Map when rendering to texture using Mental Ray.
The scene consists of terrain laying at 0 height (Z coordinate) and a few buildings.
Notice the large black circle, near the center of resulting texture. It appears at the origin of coordinates - around point (0;0;0).
I know I can avoid this by moving scene somewhere further from (0;0;0), but is there any options to avoid this in simpler way?
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