Hi, any ideas on how to approach rendering realistic teeth in ue4?
I tried making a subsurface material and skin material so that i can plug in a subsurface map that i made, but i get only white color pushing through in strong light conditions, but i think i actually want black color to push through in low light conditions.
Some of my ideas to solve this is to make a "iceberg shader" and somehow fake this in refraction, or utilize some sort of blured glass shader for the teeth refraction...
Pic on the left, standard shader pic on the right what i would like to emulate. Teeth and tongue are in the same material.
Any ideas? i want to triple A this shit
kichma out!
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