Heya ! I'm losing my mind over this asset I'm trying to render in UE. I tried doing it a few months ago, and gave up since nothing I tried fixed the issue. I even had another thread and people helped a great deal, some of the solutions made it a little better, but most of the artifacts are still there. I redid my texture…
Recently I have been doing HP objects, unwrapping them and baking them and moving onto another project neglecting texturing. I have very little texturing experience and what I do have is very weak and the goal of this thread is to help change that by posting texture/material studies and gaining feedback from the community.…
I've created a quick wall panel I'd like to use as a texture, and the way I decided to go about doing that is using the Render to Texture option with AO. When I do a standard render(first SS) it looks just fine, AO is present and the detail is close to what I want. I then hit "0" to open up the "Render to Texture" dialog,…
Hi. I recently started some serious texture work for static meshes for a custom ut2004 map. Ive worked with max / maya but this is my first time diving into game art.i was wondering what the purpose of palettising your colors for textures is all about? Ive seen it done here and there on tutorials. Is it mainly a…
Hi guys, I'm currently looking to texture a character of mine, who I've concepted to have robotic arms with energy flowing through them. The kind of energy I had in mind is very similar to Algalon from World of Warcraft (linked below) which features a translucent, astral kind of texture.…
Hi all, I was wondering if its possible to create a tileable texture in zbrush without needing a tileable mesh. To clarify, I already have a lowpoly building modeled out and I want to create a tileable texture for things like the roof and wood panels. Can I just create the highpoly mesh and bake out the detail (AO, spec,…
Well back in the day it wasn't that games development was secretive, the amount of websites and social media wasn't at the level that it is now. Many like Facebook, Twitter, Youtube, etc didn't even exist. I was working at Psygnosis at the time. We used Softimage3D and Alias PowerAnimator as our main 3D packages. But there…
Hello everyone, I'm currently working on a small indie game, and I'm responsible for the vegetation. So I've been struggling quite some time now with branch textures. I know that they are crucial in making a tree look lush and "un-planey", and the first tree texture I baked from a high poly branch got me quite some nice…
Aware the Texture is very red, that's due to color overlay, texture also needs to be a little darker. Was trying to get a rock layer or cobble style texture, I think it worked but I think that I can do more to it, I can see the texture is not perfect but cant see the imperfections please reveal them to me. Maybe sharper…
Lumion is looking for a passionate technical artist who creates and polishes the textures and materials for the software’s extensive content library. A talent that is inspired to achieve only the highest of quality in their work and wants to contribute to one of the most popular and premium features of the industry's most…