Anecdote from game I am working on now -- no difference to frame rate if it's 200k tris on screen or 4 million. I'm no expert at all in the technical stuff. I just push buttons and see what happens. But I had a programmer run profiler and that helps me identify what areas to focus on. Yesterday with a forest scene in Unity…
I think you need background mountains and forests, It's looking too flat without the depth you get with a proper background. After that I'd say try to give the viewer a better focal point, right now the most interesting things are the trees and you got two of them, making the eyes go all over. Composition is crucial, if…
[ame=" https://www.youtube.com/watch?v=wSBn77_h_6Q"]Errant Signal - Violence In Games - YouTube[/ame] Really good errant signal vid (but i love all his vids). But i'm not sure what your (zwebbie's) concern with "violent" video games is specifically. It's not real life violence and as far as i can tell doesn't promote real…
I was hoping I would get away with not using VRAY anymore (rendering is too time consumptive and way too expensive). I don't see why you would use VRAY over unreal unless you already had massive material and model libraries set up. Argh I am just over VRAY! If I had to quantify the advantages of both: VRAY: - Easier to…
WIP/unfinished projects are a bad idea for portfolios; you will always be judged by your weakest piece, so only include your best stuff and cull periodically. Untextured projects appear unfinished. Always include your contact information on your images. If you're looking for work in games, make sure you include renders…
This is the house design I created for my personal project "Forgotten Grove". Throughout the process, I experimented with various iterations until I arrived at a solution that blends natural elements with structural components, all while maintaining the essence of a fruit-inspired concept. Arbor's mission uncovering the…
After a much too long period of not working on any personal projects I've decided to have a go at the HUM3D space rover challenge: https://hum3d.com/space-rover-challenge/ The idea is locked in but the design is being a bit more troublesome. The idea behind the vehicle is that it is a science scout / surveyor craft. It…
Mega excited for my first go at one of these contest dealios! Story: * reclusive stonemason in love with woman in town * encounters witch/fairy while gathering materials in forest, wishes for woman to fall in love with him * witch/fairy tells him that such a wish would be very selfish * wishes for it anyway * returns to…
Greetings, Recently I started work on a personal project, code named Elemental Battlestorm, I hope to see modeled in 3D. In the mean time I've been working on several post-it and notebook sketches. I'm currently at the point where I am pumping out some value washes for my pieces, possibly coloring them in the end. So here…
Hey guys! A little more than a year ago I started working on an environment for the demo of a romantic action adventure game called Dove and Crow. Sadly the demo was never completed due to the team splitting up, and then I kind of left the environment behind as well. But some weeks ago I decided to finish it and I'm now…