Hi all! Been working on this guy in my free time for the last few months. It's been a great learning experience for me and I think a significant improvement on my previous work. Still room for improvement but I think I'm calling it done! Software used: ZBrush Maya (xGen + Arnold render for hair) Marvelous Designer…
Hello everyone, I will be illustrating the classic Nami skin. A bit late on this, but still going to give it a go. Let's see if I can finish within a month. My initial sketches below: I still have issues with her jewelry, bust, and foreshortened arm; I will revisit during the rendering stage. Next step is to drop color in.…
So starting with a fantastic tutorial on 3dmotive, I've got the highpoly 3d bust looking pretty close to the concept and am now working on the low poly version. It's 850 tris right now. Also did a quick automatic uv unwrap to test the normals bake and found a few funky edges - I'll fix those soon and start moving onto the…
I get a cinematic and narrative driven vibe from the initial descriptions, so I will start by making some actor's bust. No details added yet, just sculpting out these faces all weekend, hopefully will get more time to do what I am thinking about. Edit: 11/19 : Just chose one character, focusing on the central character of…
Heya guys, I'm looking to learn more about surfacing (I'm a 2d Illustrator and ZBrush sculptor) and I'm going to make some Overwatch related busts. Has anyone seen any handy tutorials on how to produce hair like in Overwatch? This picture of tracer seems to have a really neat stylised anisotropic (?) kind of thing going…
for me character modeling is hard, female is harder.... Getting the likeliness in hardest... Reference: WIP Stage: I just worked on it like 5 hrs, so still things are in crude shape... But I'm not getting any likeliness in her... I meassured distance between eyes, nose and things and it seems okaayyy.... Suggestion please…
Hey guys, Thought I'd post up one of my current projects for crit, it's an anatomy study of an elderly male face. The chest and the back of the head still have quite a way to go but I feel that it's at a decent enough stage to get some pointers. Any feedback would be greatly appreciated :)…
Hello Artists, I started learning 3D sculpting with anatomy of humans days ago ... I'll be happy to hear from you guys about it, I'm planning to use this only as a bust , to learn retopo and add details of skin later (no animation). What kind of things could I correct more for it to be more "human" I still feel his face is…
My first project I've ever done in Zbrush ! This is a creature bust model based off of a drawing by Uros Sljivic on ArtStation ( https://www.artstation.com/artwork/JQVmD ) . I learned a lot from this project and I had fun using the program, but it also got pretty frustrating . I'd like to keep practicing with Zbrush,…
Focused on the jacket, pants, belt and bag so far. Moving on to the head and hands next, then I might go back into zBrush and bust out some boots. Nothing is even close to final yet, but any crits would be awesome. I feel like his head is a bit too long, but I'm not sure.