Hi all!
Been working on this guy in my free time for the last few months. It's been a great learning experience for me and I think a significant improvement on my previous work. Still room for improvement but I think I'm calling it done!
Software used:
ZBrush
Maya (xGen + Arnold render for hair)
Marvelous Designer
Substance Painter
Photoshop
Marmoset Toolbag 3
Replies
It looks like when you worked on the sculpt the FOV was off. Did you primarily work in ortho mode in Zbrush?
Eyeballs look too small, like it has small marbles for eyes..
Mouth should be slightly larger as well i believe. Try an SSS shader on the teeth as well, with some yellow subsurface colour. They should look slightly milky.
Not trying to be a dick, but have you tried overlaying a reference image ontop of your model?
I realize you are calling it done, but might be worth to revisit it and do some quick changes.
Yeah I think I missed the mark on the likeness, it gets hard for me to see it after a while..
I may revisit in a bit after my eyes have had some time off looking at it.
I think my biggest mistake is not starting a thread from the beginning so I can get helpful critiques like these from the start .
I appreciate the notes and the reply!
Also, the subsurface scattering is waaay too strong, he's got some serious jelly skin going on.
Expect some updates in the near future..