Did touch ups and tweaks to the raw hand and the face. Got work in on the arms legs and the flesh glove. This has me thinking... I will forever be amazed at just how much you can get out of a 2k texture. Can probably start texturing the actual clothing next. Might start with the crown.
I'm not much of a fan of texture paddings especially if my uvs are very close to each other. Is texture padding nowadays a thing? I most of the time paint my object on 3d texturing programs. I think texture padding is pretty much usefull only when texturing in 2d programs. Should i use texture padding?
Good afternoon, I am a beginner in 3D modeling. How to make this texture? I understand that this is a UWmap render, but how to get such a map, please tell me, maybe there is some information on the Internet or on YouTube. If it is the texture of the vase. I model in 3dsmax
Hello, How do you bake textured 3D objetcs into a texture ? Howdo you call this process ? For example, I would like to texture the pipe and flatten it into the plane texture. This is what I'm speaking of :
Hello! I'd like to present you my most popular product up to date, Natural Surfaces texture pack. This pack contains over 130 highly detailed textures that depict all kinds of terrain - from dusty desert rocks to swampy grounds, snow and lava... and so on. Pack is divided into following categories: -24 Ground textures -10…
Hi all, Is there a way to tell ue4 to use a specific texture coordinate for a particular mask channel without duplicating the said texture in the material editor. Like plug in different texture coordinates to tile different mask channel in a texture sample?
Created renders of the high poly piece on the low poly in substance painter, with overall good results so far. Texture render: No Texture Render: Texture Render: No Texture Render: Texture Renders: No Texture render: Texture Render: Texture Render: No texture render: Texture render: No texture render: Texture render: No…
So this is my first time making a game ready character and I'm already finishing up with the textures. However I think I messed it up. What I did was separate the mesh for different materials sharing 1 UV space. I thought it was a good idea since I don't have to bother with using masks, plus I also see some tutorials…