I have 2 characters I would like to show animated in the Marmoset viewer. Both characters play alembic animations in Toolbag fine. One of those characters plays its animation in the viewer, the other not. I read that fbx Imports are supported but I cant import keyframe data for some reason. All meshes are selected and…
Hi all, There are 3 jobs in Games and Animation at Ulster University (Belfast, UK) that might be of interest to people here: Professor in Animation (2D) https://atsv7.wcn.co.uk/search_engine/jobs.cgi?SID=amNvZGU9MTY3MjI3MSZ2dF90ZW1wbGF0ZT0xMTI2Jm93bmVyPTUwNDM3ODEmb3duZXJ0eXBlPWZhaXImYnJhbmRfaWQ9MCZwb3N0aW5nX2NvZGU9MzQ3…
Im trying to animate a biped, but some of the bones seem to be sharing an animation track which makes creating complex and smooth animations hard for me. what i mean by sharing a track is that when i create a keyframe for one bone, it is also created for various other bones (even if i didnt move them at all) when i delete…
Hello We are still looking for 1-2 more animators- please read title- must be based in USA, have 2 yrs exp AND a demo re showing good animation skills. We won’t respond to submissions that don't meet these requirements. We are Limited Slip, an Art/Animation Services group cratering to games, digital media and more for over…
Is there anyway to separate animations or name them? I can do it in Blender via the Dopesheet -> Action editor. I'm having a hard time getting my animations smoothed out since going I get all 150 frames of animations into the graph editor and it's just a horrible mess for me.
There we go. there are still a few clunky things i don't like. Notably how you can't select what gets onion skinned or not, hence the background colour work around. Oh one more thing i set the shortcut to turn on onionskin to ctrl+*. Keep in mind that photoshop is a super simple animation program, you can do great work but…
Hello, I'm looking for a freelance weapon animator for a HL2 MOD The Rising. We have an arm rig and weapon models ready to go (3ds Max 2010 rig, can export different versions if need be). Keep in mind, this work is for a free game and we don't have all the money in the world, so we are looking for a reasonably priced…
Hello there. So I've decided to start up a new animation team that focuses on making animations for anime, movies, video games, and original projects If possible. And so, I'll be needing help from people who can help me realize those projects. Below is the crew that I'll be needing for the team - Writers - 3D Modelers -…
3D ANIMATOR Location: Santa Monica, CA Contract Type: Full-time, onsite contract Contract Length: Approximately 2-3 Months ~ Must be available within 1-2 weeks Job Summary: The 3D Animator will be responsible for animating in-game and cinematic human and creature characters for an upcoming action/horror PSP title.…
I'm interested in finding out about game developers' preferences with regard to animation pipelines, so I hope this is a good place to get some opinions on the subject from an artist's point of view. More specifically:* Do you prefer to make / work with animations that are "in place" (running on the spot) or that are…