Im trying to animate a biped, but some of the bones seem to be sharing an animation track which makes creating complex and smooth animations hard for me.
what i mean by sharing a track is that when i create a keyframe for one bone, it is also created for various other bones (even if i didnt move them at all)
when i delete this keyframe for one of the bones, it is deleted for all the bones (which is bad since if i had some animation data on the other bones that i wanted to keep)
so any ideas on how to split the tracks?
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At a glance it doesn't look like it does anything because it duplicates the current keys to all the tracks. But if you start moving them around you'll see they are separated.
Sliding and planted keys are always on every track.
The rig im using is the setup that came with the cryengine 3 SDK
I wouldnt use it normally since its a massive clusterfuck but i have no choice since im trying to make an add-on to the original content.
heres a link to the rig: http://dl.dropbox.com/u/15275414/player.max
if anyone can figure this out id be really greatful... ill keep trying to find a fix in the meantime
EDIT: to clarify, the seperate FK tracks did help a bit.. now each finger has its own track, but one finger (which consists of 3 bones) is still one track (and i need it to be 3)
Other rigs like CAT might give you what you're looking for?
thanks for the help anyways