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Animation Pipeline Survey - what's your preferences?

polycounter lvl 11
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runevision polycounter lvl 11
I'm interested in finding out about game developers' preferences with regard to animation pipelines, so I hope this is a good place to get some opinions on the subject from an artist's point of view.

More specifically:
  • Do you prefer to make / work with animations that are "in place" (running on the spot) or that are moving in world space?
  • And do you prefer to make/design games such that the character movement in the game world is driven by the animation (root motion) or driven purely by gameplay logic / physics?
Please help me by taking this short and simple survey:

3D Animation Usage Questionnaire

(The technical terms used above are explained in greater detail inside the survey in case anyone should need it.)

Thank you!

Rune Skovbo Johansen
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