I'm interested in finding out about game developers' preferences with regard to animation pipelines, so I hope this is a good place to get some opinions on the subject from an artist's point of view.
More specifically:
- Do you prefer to make / work with animations that are "in place" (running on the spot) or that are moving in world space?
- And do you prefer to make/design games such that the character movement in the game world is driven by the animation (root motion) or driven purely by gameplay logic / physics?
Please help me by taking this short and simple survey:
3D Animation Usage Questionnaire
(The technical terms used above are explained in greater detail inside the survey in case anyone should need it.)
Thank you!
Rune Skovbo Johansen