The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
Hi guys my name is Arman im currently looking for a Junior position in a game company, i prefer companies in Canada as it will be easier to relocate but i am up for working anywhere in the world. I was going to wait and post this in 3 months but my hours at my current job got axed in half so i need to start looking for a…
You know him in the videogame art community as PhillipK, the one writing all those amazing tutorials as of late. I wanted to talk with him about who he is, why he's writing these tutorials (really, what's in it for him?) and where he's headed in the future. And if his desk setup (pictured above) is any indication, he's a…
Yes albedo changes aswell as the roughness values but depending on the material that the wetness is added on to. The albedo also can get more saturation so it is not just a darkening effect, but also a saturation increase. Plastics if non dusty completly clean only show the roughness change, since plastic lacks the…
There are a number of workarounds. But it's still a huge pain in the a... Pixologic seems never wanted to address unfortunately. 1. You export low and middle res mesh with a normal map baked for that mid-res object having no hard edges. Then in X-normal you use that mid res object as Hi definition + that normal map of tiny…
Yup you are correct on both cases, it does have a loading gate on the other side. The flashlights going to go away in the next set of postings, when I get back from work. As for Super Happy Cow post on the cylinder having some odd shading. I know exactly why its shading is fracked. It has to do with the insets forming…
Hey everyone! Some props/environments I worked on for the game 'Halls of Torment' by 'Chasing Carrots'. It's a singleplayer horde survivor game with an mid-90s prerendered (spritebased) pixel retro look. Hope you like it ! Used tools: 3dsmax, Blender, Photoshop, Godot Engine Cheers, Daniel
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
Hey guys, We at Renegade Evolutions are in need of 3D Character modelers to help out on our mod project - Command & Crysis The Dead Six. C&C The Dead Six [http://dead6.renevo.com] is CryEngine2 based project, that intends to reimagine and recreate the C&C Mode multiplayer gameplay, in addition to other MP modes set in the…
First time poster, but I've lurked for a while and found many helpful tips here. Now for the Maya question. I've just started doing some game modding, but due to limitations with the mod tool, only FBX models are accepted. Unfortunately, I can't get any PBR stuff to export (or appear in game) so it looks like the only…