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'Halls of Torment' 3D/2D environment art

interpolator
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Controller51 interpolator


Hey everyone!

Some props/environments I worked on for the game 'Halls of Torment' by 'Chasing Carrots'. It's a singleplayer horde survivor game with an mid-90s prerendered (spritebased) pixel retro look. Hope you like it !

Used tools: 3dsmax, Blender, Photoshop, Godot Engine

Cheers,
Daniel
















Replies

  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    Yooo I loved this game, good job :)
  • aprats91

    I love your work! Also, as a Godot enthusiast, I'm very happy that a project of this scale was developed using this engine!

    I would also like to ask you, why did you use both 3DS Max and Blender for the same project? Did you encounter limitations with one of them, or was it simply a personal decision?

  • Controller51
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    Controller51 interpolator
    Yooo I loved this game, good job :)
    Thank you!

    aprats91 said:

    I love your work! Also, as a Godot enthusiast, I'm very happy that a project of this scale was developed using this engine!

    I would also like to ask you, why did you use both 3DS Max and Blender for the same project? Did you encounter limitations with one of them, or was it simply a personal decision?


     Thank you! We switched from 3dsmax to Blender in the beginning of the production because we simply wanted to learn Blender.
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