How do I do to present / showcase low poly work with a nice render? I can't seem to be able to apply normal maps in dds format in 3dsmax neither have all the effects I do have in the game engine ...
awesome! really stoked you like it. As far as the lighting is concerned, yes I rendered the images out separately, then combined them in photoshop. You just "add" (screen or linear dodge) them together. I did most of the lighting with all the lights turned on in the beginning, but for the final image I broke them up and…
We are looking for a render artist to help us with an animation project. The animations will be used in an AR app. There will be different styles within the same scene. The main characters will have a smooth, matte, vinyl doll (munny dolls) finish and the backgrounds will look like paper/card. Please…
This tutorial explains the process of rendering your model in keyshot and compile them in Photoshop for presentation. You can download the model for free, link is in the youtube video description.Please visit my website at http://www.kolayamit.com, if you haven't checked my other works. And visit my blog at…
Hi. I have a scanned tree trunk that i would like turned into a tileable texture. The problem is that since it's curved i can't properly set up projection rendering and i can't figure out how to or if it's possible to flatten it out. Any tips? Thanks.
Hello Polycount! Alien fans will appreciate this one. I've been working on a realistic ZBrush character model and render for two years now. It was a labor of love but thankfully I just finished it! Hopefully I can take what I learned to speed up my process on the next project :) He was rigged and animated but after the…
Hello guys , Im using marmoset to render a sinple piece as you can see in the attached image but Im having a problem when exporting the mesh to marmoset after softening the edges , a small part of the mesh turns black!!!when hardening edges problem goes away , but I dont like of the gun with an squarish cylinder , but in…
I have looked through the entire .ma in notepad++ but can't find where it tells maya which camera to set as the renderable camera as opposed to any other ones?
Hi all Well,we finally got to the point of creating a scene thats too detailed for our lowly computers to handle so we're having to make cutbacks in the scene. im just wondering if any of you more exsperienced guys and those of you that work on hires videos and such have any nice little hints and tips on how we might be…