Hello there, I have some problems with my final rendering. I hope I do it right, since I'm not used to use polycount. I didn't find any solution either. My rendered image has tiny, but many weird spots on it. I'm using 3ds Max 2017 and Vray 3.4.01. I don't know exactly what information you need so just tell me. I hope this…
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Unless you use deferred lighting path, which will allow you to have many times more lights with the same number of draw calls, but deferred shading is slow or unavailable on older gpu's.
Hey guys, not done yet, but I'm an impatient whiner-baby so I am posting some WIP shots. Basically, I am going through some simple RGBA texturing, and a basic directional light, using the Torque Game Engine (kinda old school); writing down my process and reasoning as I go. The purpose of this tutorial will be to show the…
Hi guys I ran into a problem today that I can't get fixed. I guess its more a fault of my own and I hope maybe some of you can help me out. So I started on a SW Hangar bay project about a month ago and I'm now lighting it but I can't get it to look good. I've attached an image of a presentation of john knoll in wich he…
Here my foliage painted grass is set to static (same as the last image on the above post) however I've set my SkyLight to stationary! This seems to give a better look for the shadows and definitely lightens the scene, which is the main issue I had with my static grass before! Not quite sure of the rules on a stationary…
I did weld them, but i cant figure out what the Dealio is. seam only apears after baking lighting. i made a light channel for it and everything. cant figure out whats the deal
Hi folks, somehow when I want to build the lighting Unreal gets up to 80% and than hangs there. I can still work in the Engine, but the counter does't go higher. One day I started the build in the morning and even in the evening it was stuck on 80%. Does anybody have an idea how to solve this problem? All my Lightmaps are…
We just finished up Kinect Joy Ride on xbox360 so I've updated my portfolio. I was in charge of art directing the environments, and all the lighting and post fx/atmospherics in the game. I didn't do any of the modeling or textures. There were 15 environments in total across 3 unique themes, so 5 environments per theme.…
Hey guys! This is my entry for the Grand space Opera: Light Age- Game Character art Challenge. It was a ton of fun, you can find my progress below. Concept by the amazing Daniel Hiew. Hope you like it and comments / feedback is always welcome :) For more: https://www.artstation.com/artwork/48xylk?commentId=4540103