We just finished up Kinect Joy Ride on xbox360 so I've updated my portfolio. I was in charge of art directing the environments, and all the lighting and post fx/atmospherics in the game. I didn't do any of the modeling or textures. There were 15 environments in total across 3 unique themes, so 5 environments per theme. There was also one tutorial track which used the crimson gorge theme. Links below directly to galleries.
Holy crap!! I was really hoping that this is what the racers looked like. the avatars are cool but having something a little stylized like that would compliment it well
Ben Apuna, we had a special shader for the foliage, it basically has no normals, it can cast and receive shadows but has no shading just illumination from the directional and ambient light. The nice translucency look that ended up happening is actually an artifact of the real time shadow map having resolution issues, so it is self shadowing with an offset so the edges of the foliage look translucent which turned out really nice but is actually kind of a bug. All the skyboxes in the game are simple unlit spheres with a hand painted texture our concept artist did. He also came up with the unique style for the whole game.
bounchfx, don't know if you're planning on getting a Kinect but I was floored by how fun the Kinect games are. Definitely check it out if you get a chance, our game direction changed but I feel it was for the better. It's a neat feeling when you can load the game and your family can jump up and start playing.
adam let's get together, I didn't know you were injured! Your back? My birthday is coming up you should have a facebook invite. Starting prepro on an unannounced game, white dots for the win.
BlvdNights, custom in house engine, doesn't have a name.
Any chance for more construction shots ? Textures, Wireframes, Texture creation process ? I'd love to get some insight in this project. *puppyeyes*
Considering from the art direction point, it's just amazing.
Many many years in the past I was trying to create a diddy kong racing like game but being no artist at all I couldn't come up with 2 cohesive pieces in a row. Seeing these pictures now, that's what I would imagined it to be
What a piece of art all over.
Malcom , always been a fan on how make the lightning on your leves, very life like, the cartoony tackle i see here is very fresh to the eye , rock on !!
Damn, that looks amazing malcolm! I've been thinking of making a cartoony scene sometime soon so this is certainly going into my inspiration folder
Gameplay-wise? I'm afraid that it doesn't interest me that much; the video that voff posted is a bit disheartening. However, I was never a part of the game's target audience, so complaining about its mechanics would be like bickering about a music genre I'm not fond of.
But as a product designed for the causal market? It looks marvelous! I too would love to learn some more about your workflow, Malcolm
adam let's get together, I didn't know you were injured! Your back? My birthday is coming up you should have a facebook invite. Starting prepro on an unannounced game, white dots for the win.
BlvdNights, custom in house engine, doesn't have a name.
I'm not really concerned with the legitimacy of that video. The art Malcom posted is beautifully stylized. Best stuff I've seen since TF2 and Borderlands, hands down.
Replies
Always loved the way this game looked. You guys did a great job.
I love the luminous quality to the lighting, it really lends a fanciful feeling to these environments.
I also really like the terrain modeling, cool shapes, very inspirational.
The trees in perilous peaks and the crimson gorge are great too. Were the vertex normals edited to get that nice light falloff?
I dig the structures and props in perilous peaks, the Tibet influence is pretty fresh.
The sky in sunset harbor is quite pretty. Is it just a painted skydome?
really different, great direction
I second that you and your team did an amazing job.
great job though, love the style.
Ben Apuna, we had a special shader for the foliage, it basically has no normals, it can cast and receive shadows but has no shading just illumination from the directional and ambient light. The nice translucency look that ended up happening is actually an artifact of the real time shadow map having resolution issues, so it is self shadowing with an offset so the edges of the foliage look translucent which turned out really nice but is actually kind of a bug. All the skyboxes in the game are simple unlit spheres with a hand painted texture our concept artist did. He also came up with the unique style for the whole game.
bounchfx, don't know if you're planning on getting a Kinect but I was floored by how fun the Kinect games are. Definitely check it out if you get a chance, our game direction changed but I feel it was for the better. It's a neat feeling when you can load the game and your family can jump up and start playing.
What are you doing now? With my injury I have a shit ton of time off - call me?
I see your roads have next-gen white dots.
we call that next gen bird poo
ahaha
what he said! ^
I think this game purchase just went from a 'maybe' to a 'fuck yes'.
Nice work dude.
BlvdNights, custom in house engine, doesn't have a name.
Considering from the art direction point, it's just amazing.
Many many years in the past I was trying to create a diddy kong racing like game but being no artist at all I couldn't come up with 2 cohesive pieces in a row. Seeing these pictures now, that's what I would imagined it to be
What a piece of art all over.
http://kotaku.com/5695922/why-play-video-games-when-they-play-themselves
[ame]http://www.youtube.com/watch?v=KWbLOFGSEDo&feature[/ame]!
Malcom , always been a fan on how make the lightning on your leves, very life like, the cartoony tackle i see here is very fresh to the eye , rock on !!
Gameplay-wise? I'm afraid that it doesn't interest me that much; the video that voff posted is a bit disheartening. However, I was never a part of the game's target audience, so complaining about its mechanics would be like bickering about a music genre I'm not fond of.
But as a product designed for the causal market? It looks marvelous! I too would love to learn some more about your workflow, Malcolm
when? Do u get any time off now?
Oh and how is it rude and childish?
Agreed