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Unreal Engine 4.9.2 Doesn't build lighting

polycounter lvl 3
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Evil_Fischi polycounter lvl 3
Hi folks,
somehow when I want to build the lighting Unreal gets up to 80% and than hangs there. I can still work in the Engine, but the counter does't go higher. One day I started the build in the morning and even in the evening it was stuck on 80%.
Does anybody have an idea how to solve this problem?
All my Lightmaps are on default, so there is no too big lightmap. Also I have put in my scene a LightmassImportanceVolume. The scene is basically a renderescene for my probs, so there is not that much on geometry.
I have build me an own skysphere can this maybe cause the conflict?

Hope you all can help me ;)

Greetings

Evil_Fischi
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