Incoming Old School Texturing/Lighting Tut

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EricElwell ngon master
Hey guys, not done yet, but I'm an impatient whiner-baby so I am posting some WIP shots. Basically, I am going through some simple RGBA texturing, and a basic directional light, using the Torque Game Engine (kinda old school); writing down my process and reasoning as I go. The purpose of this tutorial will be to show the theory and application of art principles in games, to get the most mileage out of your available tech.

Both of these models were made by my cohort, Adam deGrandis, and are being animated be him as well.

Still WIP (said the whiner-baby):
256x256 RGBA

and the pogo WIP:
512x512 RGBA


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