Hey guys, here is my "final" shot from my highpoly warhammer 40k Stormblade (old thread: http://www.polycount.com/forum/showthread.php?t=123892) Took me 2-3 weeks of freetime modeling on a terrible skill level, a day of photoshopping all my renders together and a day rendering passes out relentlessly All done in Cinema 4D…
Hey everyone! I’m calling this environment finished now. =) This project started out as a simple idea but turned into a really fun deep dive into lighting, fog, mood, and scene readability. I learned a lot along the way, especially with Unreal’s exposure settings and how to shape a dark scene without losing clarity. Since…
Hello All, I have a question regarding some rock assets. The Quixel master material lets you tint and adjust Albedeo tint intensity, but when i check my color thru (Buffer Visuliazation BaseColor) the color is still to dark for my rock. I would like to have this blend more into the other scenery colors. How do you fix…
How optimized do things like walls and ceilings need to be? I've been wracking my brain over this for a few days now while trying to block out the level. I have the understanding of using planes for the ceiling, walls, floors, roof, etc. I run into a snapping and scale issue when worrying about the small overlapping that…
Hi everyone! I'm starting a wintery environment in UDK! I'll be hand painting everything, and probably not going to use any normals for this. I made a quick sketch of what I want to do, but it's not finished and I have some changes I want to make to it. I want the mountain range to be on the edge of a giant rift, almost…
Nice start on the scene for sure. I'm glad my tutorial was of use for you! I think you got the right idea for sure with the stone, the details are in the right places (IMO), but they look too soft as it is now. You'd probably want the edges to be more sharply cut even if the stones are very old. Made a very quick and meh…
Hello! Does anyone know why my current object after unfolding its UVs is so slow? When I say slow, I mean slow as in, in the UV Editor when I try to move the separate UV shells around It is ridiculously laggy, Like, I cant even move them laggy. Attached is the file I am talking about
Hey everyone, so here's the concept I'm creating an environment from for one of my portfolio pieces (Artist is Joachim Barrum): And here is my current progress Being a noob at lighting & post-processing in UDK (or in general for that matter), I could really use some guidance /particularly/ in regards to how I should go…