Hello!
Does anyone know why my current object after unfolding its UVs is so slow?
When I say slow, I mean slow as in, in the UV Editor when I try to move the separate UV shells around
It is ridiculously laggy,
Like, I cant even move them laggy.
Attached is the file I am talking about
Replies
I'm assuming you're only talking about the head mesh. You might have accidentally pressed "3" which made the object go to smooth mesh preview. There's even a warning that says "may take a while to smooth or run out of memory." I turned it off, and then the lag disappeared.
when you go to UV Shell mode and try to move the UV shells because I want to organize them better, it lags like crazy
For me, I tried the smooth mesh but I never had it on from the start
If it's still lagging for you, then maybe it's a hardware issue or a faulty installation of Maya.
When I go to press 3 this message pops up
I even tried enabling it to see if it changes speed
then disabling it after enabling it to see if it changes speed
But from the start the lag was so bad that I cant say it even makes a difference
For reference may I know your PC specs?
Im currently running
CPU) Ryzen 7 1700X EightCore Processor 3.4 GHz
GPU) GTX 1060
RAM) 32GB
W10 64-bit
Maya 2018 Student Ver
So far in terms of plugins Ive only got a vanilla installation
Im here to toss my pride and let others know if they run into a similar situation and to thank Gabriel that
the Smooth mesh was the problem, the only thing was that I didnt know that pressing 3 didnt toggle it on and off
But i needed to press 1
Once again, thank you everyone!