I'm creating an Anime looking character right now and I'm debating on keeping it unlit or allowing detailed lighting. I don't know why but SkinShade4 is so much better at making anime models look pleasing than any other materials. Unfortunately, I can't replicate this on Unreal.
Hey folks! Gettin busy with the Polycruncher for the first time & the initial result looks awesome. Normal and AO maps were successfully baked, so the UVs and smoothing groups all seem fine: But now the strange thing making me hesitate about moving forward is that once these base textures are applied, I wind up with some…
http://news.bbc.co.uk/2/hi/americas/5223944.stm apperantly there are 2 serial killers loose at the momentthere and unless this is just media hype they seem to be competeing with each other to outdo themselves.People are arming themselves for protection. Christ man what is it about America which produces so many serial…
Hello! I’m looking to make some alterations to a model I’ve been modifying, and I need a talented artist to assist with finishing it! The model itself is in an anime style; no need for rigging. Let me know if you’re interested and I’ll DM you the details and we can work out a price. Thanks!
To me, AAA / AAAA is primarily a marker of budget and production scale, not a guarantee of quality or depth. Skull and Bones feels more like an example of how a long, complex production combined with live-service constraints can erode systemic depth, even when a significant amount of resources has been invested.
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
My brother and I are trying to make game that is a mix of Subspace + Elite + Sentinel Worlds 1(i miss this game) + Xcom We are using Ogre3D as the engine. He programs and I do crappy models. Here is a screen of the current(temp) models loaded into Ogre3D.. it is using a simple textfile as the map.. notepad! SpaceDotCom…
Happy to share my finished environment created on unity HDRP. Go check the full scene and process. https://www.artstation.com/artwork/mDa831 Your thoughts and critiques are desirable
Hi everyone, I am trying to recreate an effect that is easy to make in 2d, but in 3d in Unity. I want to have a shader for 3d characters that get illuminated as if they had no normals, so that light just produces soft illumination and no shadows as if the image was a cutout. Here's a visual example: Any ideas? Thanks,…