Home 3D Art Showcase & Critiques

Polycrunchin' temples like a boss

Hey folks!

Gettin busy with the Polycruncher for the first time & the initial result looks awesome. Normal and AO maps were successfully baked, so the UVs and smoothing groups all seem fine:

12240634.th.jpg

But now the strange thing making me hesitate about moving forward is that once these base textures are applied, I wind up with some strange artifacts on a couple pieces. Its as if the triangles themselves are refusing this world class AO bake:

artifactj.th.jpg

Now what baffles me is that these artifacts aren't entirely consistent with the wire frame:


cruncher.th.jpg

But when I turn the diffuse color all the way to black it seems to render out OK:

fixvi.th.jpg

Any guesses on what gives? I'd hate to keep moving forward only to find out that this .obj isn't pretty in the game engine.

Thanks!

Replies

Sign In or Register to comment.