Hi everyone,
I am trying to recreate an effect that is easy to make in 2d, but in 3d in Unity. I want to have a shader for 3d characters that get illuminated as if they had no normals, so that light just produces soft illumination and no shadows as if the image was a cutout. Here's a visual example:
![Image: https://us.v-cdn.net/5021068/uploads/editor/zj/unabrixguxep.png](https://us.v-cdn.net/5021068/uploads/editor/zj/unabrixguxep.png)
Any ideas?
Thanks,
Felipe
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